2Do has spent the majority of its life within the Mac App Store. I’ve held back on exploring other distribution models (until recently) mostly due to the supposed headaches that come with managing a self-hosted store, but also because I felt the MAS would eventually cater for all our needs (free trials, volume discounts, paid upgrades, flexible licensing, Testflight beta testing and so on). That hasn’t happened for such a long time. Deep down though, it feels as if this is the year they’ll finally reveal a solid plan at the WWDC for all of those that don’t believe subscriptions are a way forward (spoiler: they didn’t). I say that, but if the last 6 years have been any lesson, I’ve begun to lose faith.
On the bright side, distributing 2Do on Setapp has been enlightening. It’s not as rewarding as I had hoped it would be, but with close to around 1,300 active users a month, 2Do has taken a slow but steady start. These numbers should increase as the overall popularity and adoption of Setapp increases.
After years of rejecting requests for joining 3rd party app-bundles and campaigns, providing educational and bulk discounts, losing in on joining cross-campaign partnerships and more, I’m happy to announce 2Do finally has a brand new Store for direct distribution.
Users that have already purchased 2Do from the Mac App Store will be able to switch to the direct version, if they so wished, without a hitch. It should automatically detect their existing license. 2Do v2 updates will still be free of charge. Nothing should change for the end-user.
Other than providing me with more control over its distribution and licensing, the new Store and direct distribution will also play a big role in how automatic builds can be deployed to enthusiastic beta users. This wasn’t possible until now. Needless to say, 2Do’s direct distribution will also pave the way for paid upgrades in the future (one isn’t in the works), considering 2Do has deployed close to around 50 free updates on the Mac in the last 6 years, and countless for iOS and Android for the past 9 years, without once asking its user to pay another dime. In hindsight, this isn’t feasible nor sustainable, but neither is a subscription based model.
Ever since 2Do made its debut on the Mac, it has been exclusively available on the Mac App Store – after all, we were all there to witness the success of the iOS App Store. Handling licensing, distribution and all the nuisances that come with it was a thing of the past. This was it. This was the future.
Fast forward to 2017 and we’re constantly facing friction from the App Store in general. Times have changed, apps are plenty and there’s growing costs involved in keeping it all afloat. I’ve expressed my dislike for the subscription model in the past, as both a consumer and a supplier. It was disappointing to learn that nothing new was on the table for this year’s WWDC, that instead of allowing developers to occasionally charge for new, major updates, we’re being encouraged to start charging users monthly instead; a recurring subscription model. I’ll say this again: this is not for every one. Rogue developers could start charging monthly and choose to never improve the app one bit. It doesn’t solve anything. What it does is annoy users and disappoint developers when they see a raging crowd of angry users leaving terrible reviews in order to bring the app down.
Obviously, subscription isn’t all that bad as long as it’s some service, constantly evolving, improving, paying recurring expenses itself for the service it needs to render etc. An offline Task Manager, however, does not fall into that category.
So moving forward, 2Do will no longer remain exclusively available on the Mac App Store. There are no plans of changing the existing pricing model either – I’m not losing hope, maybe, just maybe Apple may have a solution for the rest of us next year. For now there’s a new service in town and we’ve embraced it wholeheartedly: Setapp. It’s a single subscription service where you pay a fixed fee, and in return you get to download and use many, many apps – a lot more economical than paying for each of these apps separately.
Starting today, 2Do is available as part of the numerous other quality apps on Setapp. You should check it out.
A short while ago I teased about a major announcement on twitter. Some actually got it right, albeit with help from the full disclosure I made a few weeks ago, while some came up with other interesting ideas. Moving forward, today marks the begining of a new chapter in 2Do’s life. It’s time to tread unchartered waters (speaking on behalf of the app – which is weird, as well as myself).
2Do for iPhones and iPads is now free to download and use . Dare I say use and not try since it’s so easy to forget how much 2Do will actually offer to the average user, even with a few features on trial. You really need to check it out for yourself to believe. It’s free, so don’t hesitate (although awaiting approval, see footnote below).
The only features on trial (of 14 days) will be Sync, Backups and Alerts. Now that’s huge for an app that won’t rely on subscriptions, adverts or signing you up for unwanted newsletters in order to sell you other unwanted stuff. Pro features will be sold as an in-app purchase, that you only pay for once.
Existing users get these Pro features automatically without paying again, even if you got it during the Free App of the Week promotion from Apple (you know who you are). Simply tap on Settings > Upgrade to Pro > Restore.
 2Do is free from v3.9 onwards. Expected release on the App Store is around the 3rd Nov 2016, 3pm GMT.
“Lite”: now at the end of the tunnel
Do you remember “2Do Lite“? Chances are, you probably haven’t heard of it, as it was so short-lived. Back in the days, it was a thing to release a lite version of your app, alongside its full version, in order for people to get a taste of how it works before they considered digging deep. Fast-forward to 2016 (well, almost 2017), and it seems our habits haven’t evolved much, if at all, as we still like to try something out before paying for its premium price tag. It’s akin to going window shopping in the real world – holding it, turning it, switching it on and off and maybe even demanding a quick-demo just to make sure it fits the bill. As we speak, big-name apps that sell absolutely nothing (a.k.a virtual money) have taken over the top-selling and top-grossing charts, eclipsing everything else while amassing enough wealth to spend on developing more of the same thing.
Oh and 2Do Lite? Well, that got pulled six years ago for being too good, but its fond memories have remained. It was always good to have folks try out the app with no strings attached, and then allow them to move to the full version if they wanted to. The whole experience of moving to the full version though wasn’t working out (don’t forget Sync was still called Synchronization), and I didn’t quite fancy having two titles out with the same name. The less choices, the better.
That brings us to what this post is really about. It’s about choices, or the lack thereof. I’m disappointed to say this, but after having to continually support and develop 2Do on various platforms for over 8 years, the free updates model has begun to lose its lustre. Folks that know me (and there aren’t too many of those in the wild), know how I really feel about subscriptions, in-app purchases and anything that nags the user for more money than they’ve originally paid.
Past several years what I’ve truly been waiting for is a solution that’s in-between in-app purchases, subscriptions and paid upgrades. Instead, what we got out from this year’s WWDC was “Subscriptions for all!”. I don’t know about you, and your opinion on this may differ, but I’d personally hate to see the 10+ apps I use frequently to turn into a $2.99+ monthly subscription. I appreciate that there’s a difference between a Service and an App, but nowadays everyone’s begun to portray their app as a service. Maybe it’s just me, but I’m not comfortable with that thought; even as a developer.
In an ideal world, the user should be given a free trial period before buying into the premium priced app. The developers on the other hand should be given the option to charge for an upgrade when the time is right, without having to publish it as a new app and then discontinue / abandon the old. This model has been adopted by a number of developers, but it doesn’t excite me for the following reasons:
- If v1 wasn’t so popular and the only users you have are mom and jimmy from school? Don’t even think about it. You’ve had a hard time finding users for v1, it’ll be tougher finding new ones for v2. It truly is a jungle out there.
- If you’re updating after a long time and v1’s attracted a ton of negative press, how do people know v2 is going to be any better and you won’t pull a v1 on them after a few months? Fool me once, shame on you; fool me twice, shame on me
- You lose all the reputation you’ve built over the years; all those 5-star ratings and reviews and chart climbing history of downloads? Gone.
- A lot of users who kept buying into v1 thinking you’d be updating to v2 soon, suddenly find themselves stranded on a deserted island because you’re asking them to switch boats (i.e. pay again) – that too after a week.
- Got an awkwardly named app (read ‘2Do’) that doesn’t look good with a numbered suffix (2Do 2)? Forget about it
All of the above probably applies to 2Do any way.
It’s time I come forward a bit. Ever since Federico talked about it, it’s no secret that I’m the sole developer of 2Do on all supported platforms. Frankly, being on my own gives me immense freedom and movement within the one-man company to absorb the economic ups and downs that come with any business. I take pride in the fact that all updates, both minor and major, to 2Do all these years have been free – mostly because I can. But free updates one after another do not contribute to sustainability, severely hinder growth and add big question marks to the future of the product in question. In the post-app-store boom period that we’re in, the problem really is two-fold: discoverability that would lead to user-retention, and a payment-model that works for both users and developers alike.
Advertisement probably sounds like a solution to the discoverability issue, and that explains why the App Store now promotes it, but for an effective ad-campaign, you need high cash-flow injected into the ad-spewing system – constantly. But given there’s no trial period available for your seemingly expensive app, and you’re not into the business of selling nothing (i.e. virtual money / gems / insert_here), you’re pretty much back to square one.
Next up is this subscription model we keep hearing about. This is an easy one to dismiss. I don’t think apps like 2Do are akin to services you would pay for monthly / quarterly / yearly. Nor do I think people would pay $2.99 a month to remind them to pay the $2.99 every month. Nor will I be doing your chores for you.
After having invested most (if not all) of the money earned from 2Do on Android over the last few years, along with several months of sleepless nights, the major free update finally got pushed out roughly 10 day ago. It finally caught up on a lot of what 2Do on iOS has to offer – all that at no extra cost. It was an immediate hit, with almost every returning user leaving a 5 star review. I got more than I asked for, so I can’t complain.
During the first week’s 50%-Off promotion, the number of new users was very low to say the least. I can’t say I wasn’t prepared. I truly wanted to build a better app for Android. iA Writer had published a post earlier this year to reveal their share of disappointment on their Android launch. They concluded that the best things in Android are in fact free.
However, once the promotion ended, the number of downloads dropped to… 1%. Yup. Okay maybe 2% – but it’s so low that it’ll be a few years before it breaks-even (and I don’t even charge myself overtime). But why? Well, it seems freemium truly is a thing.
2Do for iOS was selected as Free App of the Week by Apple last year. Sure, it got free publicity from Apple, but the magic word here is Free. In around 7 days, 2Do got downloaded close to a million times. In fact, majority of 2Do’s currently active users are those that grabbed it during that time. User-retention shot to around 40% and then settling on around 10% (i.e. there are 100,000+ active users per month). And to think a major portion of this is those that grabbed it while it was free.
Federico of Macstories declared 2Do to be app of the Year 2015. Federico is highly regarded for his ability to dissect an app and go all ninja on them in his reviews. It was a highly prestigious award, and I’m truly humbled by it. 2Do for Mac won Best of 2013 from Apple. Earlier, 2Do for iOS won a few awards, appeared on BBC and a couple of other amazing things happened. However in spite of all that, 2Do struggles with discoverability. It’s a serious, potent problem. One that is more threatening to an app’s future than anything else.
The answer to this all really is pretty obvious. 2Do will adopt the new trend. Starting with Android and then later in time moving on to other platforms (based on how well this goes), 2Do will become free for all. The following is what to expect:
- 2Do as a free, full-featured app. Trial will last 2 weeks.
- After the trial expires, app will resort to a fully working app, but will lose: Sync, Backups, Alerts
- User given the option to buy a one time only, in-app purchase to continue after 2 weeks
- Existing users will not have to pay again
In short, even after the trial expires, the app will continue to offer all of its features, except for Sync, Backups and Alert Notifications (i.e. turn into a dumb, but useful to do list). In order to enable those, the user could upgrade to the full version by paying once.
Nothing changes for folks that have already purchased the app. You won’t have to pay again (on Android there isn’t currently a way to determine if you’ve already paid for the app, however I’ll figure something out so it remains free). The app will still be priced the same, only the model changes a bit to allow it to be previewed for free.
It’s really no fun working on and developing an app that no one knows about. Hopefully this will allow more users to try before they buy, and in return give me reason to continue working on the stuff I love.
- 2Do for iOS is now available for FREE. Read more about it here. (3rd Nov, 2016)
- 2Do for Android is now available for FREE. Existing users, please read this. (6th Oct, 2016)
You’re most welcome to chime in and leave your remarks on Twitter: @2DoApp
Due to the success of this promotion and the amazing feedback received, we have decided to extend it. 2Do on iOS will be FREE for a limited period of time.
Sharing the Love
Every now and then Apple teams up with developers to, quite literally, make your day! How exactly, you ask? Well, by sharing with you a lovingly built app for FREE (which, of course, is normally considered priceless but sold at a reasonably affordable price of $14.99)! But wait – did we just use the word day? We meant a week! Yup, 2Do for iPhone and iPad is going to be FREE for a whole WEEK, starting from the 4th of June 2015 till the end of day on the 11th of June (now extended). You just can’t miss it!
… in all directions
We could have just stopped there, but folks today the doors are pretty wide open! Okay, so they’re partially open. But they’re still open. 2Do for Mac, an app we spent an enormous amount of time refining and updating just recently, is going to be 50% OFF during this absolutely crazy up for grabs period (Mac promotion has ended)!
There isn’t one! Seriously! “But you gotta be making some money from the free app in some way, right? Some kind of an in-app subscription maybe?” Nope. “I’m serious” So are we! “Aha! So maybe you’re collecting users en masse to charge for 2Do II or something that’s due round the corner!” No, no, not at all! In fact, 2Do v3.0 came out just last year as a major update, and that too for free! 2Do has been around for 6 years, handing out one free update after another. No other major update is imminently planned or due around the corner. Look, this is how it works: Apple thinks our app is so awesome, we have just got to stop selling it for a week and share it with the whole world instead. We talk. We talk some more. And fast forward to today, we let you all download our cool app for free! Simple.
2Do is an awesome Task manager with a history of consistent 5-star customer ratings, awards, TV appearances and has been part of various Apple promotions. Opportunities like these come once in a blue moon (strawberry moon to be precise), so download now and enjoy what we’ve wholeheartedly given our lives into.
We did our bit, but we need your help to spread the love far and wide. You can tell your friends, family, colleagues, go knocking on doors or just spam randomly (no, skip the last two) by retweeting our tweet or sharing this Facebook post.
This is going to be short. We’re very pleased to announce that 2Do III is finally ready and it’s coming soon to the App Store along with iOS 8.
With 2Do v1.5, we’ve hit a major milestone today. Not in terms of what it can do, but what it will be capable of doing one day, collectively across platforms. You know, the bigger picture. But it already does a lot, you say? Yes, it’s probably easier to describe what 2Do can’t do, than to list the things it can. But that’s beside the point.
I still remember the day we embarked on the journey of pinning down the ‘to-do list problem’, as we called it, long before 2Do saw daylight. It was never meant to be a traditional Getting Things Done (GTD) app, nor a fancy app that made some noise and recognized a few gestures. We wanted it to be meaningful, you know, an app you and I could use without first reading up literature on GTD. Not just during a trip to the local grocery store, but for everything else.
It became immediately obvious. ‘Tabs’, we exclaimed! There’s a reason why tabs are everywhere now. From Chrome to Safari to Finder (finally in Mavericks), tabs have found their rightful place in our complex lives. Apparently we humans are able to focus better when presented with disparate information in separately:
Tabs = Separation = Focus
If you were to plough through the enormous amount of literature on being productive, you’ll see how well this fits in. Contexts, projects, lists, areas of responsibilities; everything could be represented elegantly with this one simple concept. This gave us the solid design direction we needed.
Next up was color. Our brains love color. It helps us relate to events and remember things. All this led to the eventual release of 2Do in 2009.
Back to the bit about hitting a milestone. 2Do v1.5 for Mac is packed with so many useful features, we think you’ll want to be productive, just for the sake of using the app. With this latest update, we’ve finally finished writing a single core library that will eventually be shared by future updates of the iOS apps (iPhone and iPad). That will mean uniform integration across platforms, solid stability, big performance improvements and amazing connectivity (as if all that wasn’t already there!). We started working on this ‘smart productivity engine’ over a year ago, re-writing everything from scratch, using the latest technological improvements offered by the latest versions of Mac OS and iOS, and some common sense.
You’ll love what we have in store for iOS 7 and beyond. For now, here’s the latest and greatest for Mac OS. You can download it from the Mac App Store from here: